✦ Particle terrain meets liquid glass

The Landscape
Beneath the Glass

Interactive terrain visualization with refractive glass morphism. Every panel bends the light of the world beneath it.

Heightmap Driven

Real terrain data rendered as thousands of particles, displaced by wave functions and heightmap textures.

Glass Morphism

CSS liquid glass with gradient border masks, backdrop blur, and luminosity blending. The terrain bends through every panel.

Live Parameters

Every color, height, wave, and particle setting is tunable in real-time through the control panel.

80
Particle rings
~4K
Active points
60fps
Render target
Color combos